| If you are a gamer than you should fully | | | | it will likely be 5, 6, or 7. Now draw an imaginary |
| understand the importance your reaction time. It | | | | line down from that key and this is what will be, |
| doesn't matter if you're playing an FPS, RTS, or | | | | for lack of a better word, your WoW home row. |
| World of Warcraft, your ability to quickly make | | | | The biggest thing to remember when your binding |
| decisions and execute on them via the quickness | | | | keys is that they need to be easy for you to hit, |
| of your fingers is of absolute most importance. | | | | you don't want to have to think about them or |
| I've known a few players who were "clickers", | | | | strain at all in clicking them. They all will have to be |
| basically players who choose to bind very few or | | | | second nature to you, so it's no longer a matter |
| no keys at all. The argument being they didn't | | | | of adding a second variable of hand eye |
| need bindings because of the 1.5 second global | | | | coordination into the choosing of a spell or ability. |
| cooldown. To me, this just seems absolutely | | | | My Key Bindings: |
| ridiculous. It'd be like trying to type only using one | | | | 1-6 |
| finger. Your hand on the mouse, no matter how | | | | Shift + 1-6 |
| precise, will not be able to outmatch your | | | | F |
| memorization of the keyboard. For the obvious | | | | Shift + E, R, T, G, Y, F, V |
| reason, clicking buttons with the mouse requires | | | | F1-F4 |
| not only quick decision-making, but also hand eye | | | | Mouse Button 4, Mouse Button 5, Scroll Mouse |
| coordination. For players who bind their keys they | | | | Button |
| only have to worry about choosing their next | | | | Shift + MB4, MB5, SMB |
| ability, and then simply they let the second nature | | | | There was a time when I was more or less a |
| finger-to-keyboard reaction take care of the rest. | | | | "clicker", terrible I know, I had a few skills bound; |
| The fewer abilities you have to click the better, | | | | sinister strike, eviscerate, kick, stuff like that, but |
| binding all your abilities to hotkeys is crucial. For | | | | I lacked many key abilities I needed to make |
| most of us, your left hand rests on the | | | | myself a better player. I finally buckled down and |
| keyboard, positioned on home row. This should be | | | | bound everything, it took me probably two |
| your starting base for all your key bindings. Q, W, | | | | weeks to get really comfortable with everything I |
| E, A, S, D by default are all your movement | | | | had bound, but in the long run it was a great |
| keys, even though you'll primarily be using the | | | | decision. |
| mouse to move and change camera angles, | | | | I was faster in PvP, more efficient in PvE, and |
| having these keys bound to their original functions | | | | had gotten to a point where everything was |
| is important so you can continue moving while | | | | basically second nature. Though this is what works |
| switching targets (since Tab target is hopelessly | | | | for me, it might be work for everyone, you |
| broken). As your mouse will be your primary | | | | might have to try out a couple different setups |
| camera angle adjuster you may choose to move | | | | to figure out what's best for you. Though I truly |
| your strafe keys from Q and E to A and D, thus | | | | believe, once you've given your set of hotkeys |
| opening up additional easy binds. | | | | time to really get comfortable, it'll make you a |
| Depending on the length of your hand you'll have | | | | much better player and a stronger, faster |
| to decide what will be the farthest reach for you, | | | | opponent in PvP. |